The rescue begins
Find a voice buried in interference, then trace a safe route across an island whose paths are changing.
MYSTERY GAMES
“Whatever happens, don’t switch the lighthouse back on.” Two people are cut off on Blackwater Island. An official order could bring them home—or destroy the evidence of what put them there. You are the person at the other end of the radio.
Available soon · Purchases and game access are not open yet.
Play solo or share one screen with up to three others. No live multiplayer rooms. Untimed; progress stays in the same browser. Fictional peril, flood injuries, privacy and institutional wrongdoing; no graphic violence. All audio has readable equivalents.
Find a voice buried in interference, then trace a safe route across an island whose paths are changing.
Put independent records in order and test an official explanation against the machinery itself.
An early detail opens a later door. Prove who authorised the commands—and why the originals matter.
Bring the people home, preserve the record and decide what the world should hear. Your choice shapes the epilogue.
Gale and Ebb watches change the radio settings, viable rescue route and archive seal. An optional personal letter adds another perspective; three release decisions produce different endings. The culprit and central story remain the same.
Seven chapters make this substantially larger than The Last Guest. Play at your own pace; completion time varies and has not yet been measured through independent customer playtests.