Invitation and contradiction
Examine the first unsettling trace. Compare four plausible versions of the same collection.
MYSTERY GAMES
You are a document conservator invited to authenticate an archive at an exclusive overnight auction. Years ago, your father was blamed for falsifying its provenance. The missing records may finally be here.
Four apparently identical cases have entered the banking house. Their paperwork is plausible. Their physical histories and movements cannot all be true.
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Family grief, professional wrongdoing and dispossession. No graphic violence or jump scares. Dialogue is written. Progress stays in this browser. Keyboard and touch controls include alternatives to precise dragging.
Light reveals fibres, raised repairs and the order in which a document was handled. Compare cases side by side, register a retained impression and decide which features belong to the same history.
The game teaches the examination methods. You make the connections. Your journal retains observations; your working board holds theories in your own words.

Examine the first unsettling trace. Compare four plausible versions of the same collection.
Reconstruct a hidden transfer. Learn the cradle, test the accounts and prepare a workable recovery.
Operate the live mechanism with your crew. Preserve the physical connection between what was sealed and what you lift.
Revise your route, carry the case room by room and deliver an account the evidence can support.
Reading, examining, experimenting and asking for hints never secretly advance the auction. The final handover has a simulated movement allowance; there is no real-time countdown.
Checkpoints preserve your observations and personal notes. Original scenes change with the cases and mechanisms. Music and effects have separate persistent controls.
Completion time varies. No fixed playtime is promised.
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