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Letters tied with red string above Saltglass harbour
CLUEDRIFT ORIGINALCASE 012
SALTGLASS / TUESDAY EVENING

The Saltglass
Letters.

WHO DECIDES WHICH TRUTH ARRIVES?
AN ILLUSTRATED COASTAL MYSTERY

One missing delivery.
Years of unfinished stories.

An old ferry accident left one person publicly blamed and several witnesses unheard. Now their original correspondence is travelling to a meeting that could reopen the account. The packet vanishes during its final delivery.

You arrive at the postal depot to trace it. Follow the letters through a harbour town, distinguish an innocent correction from an interception, and decide how a defensible account reaches the morning meeting.

1–4, shared screen6 chapters / 18 deductionsJourney reconstructionsContinuous original score
A$49Digital edition
Proposed launch price
Available soon

Available soon · Purchases and game access are not open yet.

  • Ten original illustrations, including six locations and the character cast
  • Inspect envelopes, compare photographs and test a disputed signal
  • Arrange events, trace routes and assign supported handovers
  • An Investigation Folio with comparisons, notes and competing explanations
  • Evidence-driven conversations and four saved hint levels per deduction
  • A final operation with witness checks, packing, routing and signed custody
  • Three conclusions shaped by the evidence and privacy choices you commit
  • Separate music, effects and device-narrator controls
Before you enter Saltglass

Fictional transport accident, non-graphic injuries, bereavement, public blame and private correspondence. No reflex timer, sound-only clue or permanent failure for a reasonable experiment. Saves stay in the same browser. Device narration is optional and has visible transcripts.

A TOWN WITH PEOPLE STILL IN IT

The address changed.
The house did not.

Travel between the old depot, a waterfront repair shop, Tern Row, the ferry landing, a community archive and the assembly hall. Read what people actually observed, then decide what their accounts establish.

Your folio records discoveries and your own proposals. It does not assemble an explanation for you.

The different surviving façades of Tern Row in the evening
SIX CHAPTERS · A COMPLETE CASE

Follow the journeys.
Bring the accounts together.

01

The Bag That Never Arrived

Which dispatch carried Maya’s originals, and where did it go first?

02

The Address That Changed

Was the street delivery a mistake, a correction or a cover for something else?

03

Return to Sender

Who opened the routing letter, and which part of Eli’s account can you challenge?

04

What the Harbour Saw

How could honest witnesses disagree about the signal the ferry received?

05

The Second Journey

Who separated the material, and where are the original letters now?

06

Deliver the Whole Story

Resolve the warning’s timing, then make a delivery that can stand up to questions.

THE FINAL DELIVERY IS YOURS TO MAKE

A public truth.
Private lives.

Choose a packet that supports the account you intend to present. Obtain the witness checks, seal the evidence, send it by a suitable route and register its arrival. The meeting opens when you deliberately complete the handover.

Reading and thinking do not advance a hidden clock. A delivery checkpoint lets you reconsider the ending without replaying the entire investigation.

Completion time and difficulty have not been measured in independent fresh-player testing.

Available soon